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Acoustical Modeling

I've used acoustical modeling for years in my practice, starting out with physical models, investigated with light and sound. For the last six years or so, I have been using the computer-modeling program EASE. Modeling is a powerful tool, increasingly powerful. But like all tools, it has its limitations.

Here is a (pre-digital) photo of a model using light, as well as sound waves to model the inside of an auditorium. (Click to see enlarged versions of all the graphics.)


H.S. Auditorium looking from stage to audience

Models serve several purposes:

  • The process of building a three dimensional model of a room, gives me hands-on understanding of the room beyond what I get from looking at drawings.
  • I use models for acoustical calculations, such as reverberation time, clarity, speech intelligibility, noise levels and loudspeaker coverage.
  • Models allow me to visually inspect how sound behaves in the room, using ray tracing.
  • Using auralization, I can listen to how model sound behaves in the model room.

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    All of these tools allow me to experiment with and compare options as I try to work out the best approach for each individual project.


    Band Room Sound Levels

    Loudspeaker Coverage in an Auditorium

    Ray Tracing

    Auralization

    The ultimate goal of acoustical modeling is to model sound in the room so that you can hear it. A computer model can't really allow you to hear how the finished room will actually sound. It is, after all, a model; and there are many differences between real sound and modeled sound.

    • Real sounds are pressure waves in air. Sound is modeled as rays or mirrored sources.

    • Real sound bends around objects (diffraction). Work is being done on diffraction, but it is not fully incorporated into practice.

    • Real surfaces diffuse and scatter sound. Although scattering is included in the model, data on scattering is scarce.

    • Real sources have dimensions. Model sources are points. A real orchestra, for instance, is spread out over a large plane and comprises many instruments, each with its particular directionality, and each moving around as it is being played. Model sources are directional, but they don't move about as real sound sources do.

    Physical scale models have fewer of these limitations since they use real sound. However, physical models are vastly more expensive to build and test than computer models.

    The limitations on computer modeling are being stretched by researchers in what is perhaps the hottest field in architectural acoustics. Of course the most that anyone can wish for would be an equivalence between modeled sound and a recording of sound in a real space. That would be amazing, but of course nothing can compare with listening to real performers in a real space.

    Isn't that why we build them?


    Lakewood Prep Gym/Auditorium

    Calvary UMC

    Camp Hill Presbyterian

    First Baptist, Newport News

    Chambersburg H.S. Gymnasium

    St. Patrick's Church

    Multi-purpose auditorium

    Synagogue


    Christopher Brooks now works for:

    Acoustic Dimensions
    145 Huguenot Street, Suite 406
    direct phone: 717.291.9123 - main office phone: 914.712.1300 - email: cbrooks@acousticdimensions.com


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